Hi there!
I'm editing this question for the very last time, to better depict you with my problem, what I'd wanted to do and how I managed to solve it.
The problem I had was very specific: **I wanted to create a Progress Bar and let the player press a button to stop its refilling; everytime the refilling would have been stopped, an animation was to be played.**
But, since I'm a very flexible demander, I thought I could get along with slightly different results...
So my pretension was just to have different animation played depending on which time the progress bar was stopped, and the best possible outcome for me was to be told how to synchronize perfectly those two things ( Progress Bar and Animations).
So far my question received no answer but a week ago I finally managed to solve this issue by myself, that's why I thought I could share with you my own solution.
I'll post that as an answer.
Again, my trouble was ( and I suspect I can safely say that still **is**) to time the refill of the Progress Bar so that the next refill would wait for the current animation to be finished before starting to fill once more.
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